hi, I wanna search for intersecting faces between two objects, and then delete or select them. I know Boolean can be similar, but the results I want is to avoid creating more Tris. I just want to select the components that intersect in the original objects. I thought it was a very simple and universal appeal when you're…
I use a simple toggle wires script to toggle the wireframe of the objects in my viewport on/off. However, I’d like to take this a step further: to any cutters visible in the scene (regular geo with its display type set to WIRE), also them vanish on/off too. I believe the quickest way would be to toggle the Show in Viewport…
Hi guys, I've been developing this plug-in for some time now so here are two demos for some particular materials. Procedural brick wall (Youtube) https://www.youtube.com/watch?v=YeQthsW8HCQ Frame buffer material (Youtube) https://www.youtube.com/watch?v=fJ9B3AEXfGo This is weird one but I think it could be very useful
Hello guys! I've used RoadKill to create quick Uvs for my organic models. I love it because it is so simple and fast, just by selecting some edges and bum! you got uvs. Unfortunately It gets very tricky with some models, because they need to be so clean and that have made me lost time working around it. Few days ago I…
Hey guys, my first post. ive tried to search for my problem but it seems very unique and i cant find anyone who can fix it. I am attempting to create a basic auto rigger for a vehicle to use with udk. but im at the start. Im trying to create a joint at the center of a wheel, but when I use the code I have made, it spawns…
Hi wizards! I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible. What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example. I am able to store the node data by…
IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: 'Design Technologist' Job description We are seeking a Design Technologist to define the expressive motion…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
I'm trying to get the index of a selected polygon from a model (from the viewport) in a modal operator. I am using an event type to return the selected index. Whenever I run the script and select the modal operator it gives me the correct index the first time. But, any other time, I have to re-run my script and the modal…
Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…