Hello, everyone.
So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same vertex positions every time I run my script. Anyone have any ideas as to how I can go about doing this?
Thank you very much in advance. Any help is greatly appreciated.
Edit: I've found this UR:
https://ipfs-sec.stackexchange.cloudflare-ipfs.com/blender/A/question/44637.htmlSo, that one deals with matrices. But, I just need thew newly-positioned vertices in some form or another. I'll keep working on it and see if things go as planned.
Replies
https://docs.blender.org/api/2.79/bpy.types.Object.html?highlight=to_mesh#bpy.types.Object.to_mesh
but this has changed in 2.8
https://docs.blender.org/api/2.80/bpy.types.Object.html?highlight=to_mesh#bpy.types.Object.to_mesh
I used this: