hi, I wanna search for intersecting faces between two objects, and then delete or select them.
I know Boolean can be similar, but the results I want is to avoid creating more Tris.
I just want to select the components that intersect in the original objects.
I thought it was a very simple and universal appeal when you're making game models.
After all, the limit of the Tris is relatively strict for game, you can not use the Boolean always will.
But I haven't found any answers to this question on the Internet these days.
Maybe I was wrong and if it is really hard to implement this function, please let me know.