Hi wizards!
I'm fairly new to Maya scripting and have been working on something where I would require access to some internal modifier data, if that's even possible.
What I am aiming to get is, for example, what edges were affected by a polyBevel Operation, for example.
I am able to store the node data by cmds.listHistory() and cmds.listAttr() methods but I cannot find a reference to what edges were initially selected, if any, when that operation took place.
My assumption is that they must get stored somewhere because you can click on the history Input and retroactively adjust its parameters.
Is there a way to obtain this info on a per node basis, via a For Loop? ^^
Thank you
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