Blenders developers not being particularly interested in studio's needs won't stop it gaining traction because it's an easy platform to develop on - which is the primary reason we all use Maya (we're not using it because it's stable or an effective modelling tool are we). Blender has an additional advantage in that you can…
Department: Visualisation Location: London Reports to: Head of Visualisation Job Description: * Creature concepting through to full asset delivery * Creating bespoke human characters with specific likenesses * Developing assets to work seamlessly within the shot pipeline * Understanding and interpreting Art Department…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry including major contributions to award-winning games such as God of War and League of Legends.…
Within is the premier destination for innovative, entertaining, and informative story-based virtual reality. We bring together the best immersive experiences from the world's finest VR creators—from gripping tales set in worlds of pure imagination to documentaries taking you further inside the news than ever before. Within…
Naughty Dog Santa Monica, CA www.naughtydog.com About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work…
YAGER seeks the talents of a passionate Tools Programmer to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment. So if you are excited about working in a strong team culture where…
I had a few requests to make my own thread for this thing, so I will. What I'm doing here is essentially using photoshop as a method for editing a 3d tile-driven environment, something akin to oldschool RPG's or Final Fantasy Tactics. Here's the low-down, for those who don't watch WAYWO First, I got the idea it would be…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Software Developers to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…
Position: Pipeline Technical Director Division: CIS Vancouver VFX Reports To: Head of 3D and Technology Start Date: Immediately Responsibilities Reporting to the Head of 3D and Technology, the Pipeline Technical Director will be heavily involved in the creation and ongoing support of a large high-end visual effects…
Filter is seeking an experienced Technical Artist/Character TD to join a Research team in Pittsburgh. Technical Artists are generally responsible for the technical aspects of art asset development. This entails working closely with Art and Engineering to develop and support the asset pipeline, animation & rigging tools,…