Hello, how make stitches on high poly model in Zbrush, in order to texture them after in Substance Painter, I mean use color ID or somethiing to apply material to stitch. Or only way is to use insert mesh? what I want: Bake normal map on low poly from high poly in substance and create for stitches material Thanks
Hi, I'm attempting to create a texture map of this so I can project it onto its lowest subdivision, in order to transpose deform as a bent knee: But when I hit New from Polypaint, I get this: which seems to coincide with the lowest subdivision boundaries How do I fix this? :/ I'm at a total loss.
Hi everybody, I am looking for a talented 3d sculptor in order to create a face character based on a mix of 2 models references. I can provide good quality images for front and profile reference. I am looking for a realistic high res result. This would be a paid project - but URGENT. Thanks a lot. Simon
Hi everyone, I was wondering where I should branch out in my portfolio in order to line it up with entry-level game industry standards... Would you have any tips?? this is my portfolio: https://rafaelarnaud.myportfolio.com/ I really don't want to waste time working on something that will be of no use in this career.
Recent graduate trying to hone my skills further with some freelance work, I do all ranges of character designs which includes creatures and mech! Contact: jckyruan@gmail.com If you have any other questions! Personal Work: http://imgur.com/a/cJJlJ Place Order: https://goo.gl/kgUWbg
http://www.tomshardware.com/news/cougar-point-sandy-bridge-sata-error,12108.html apparently the 3gb/s SATA controllers are pretty fucked, and intel are going to be ordering recalls pretty soon. anyone who's purchased a sandybridge motherboard might want to keep tabs on their vendor/manufacturer for details on how/where to…
I'm trying to characterize two rigs that don't not have the lower body parts in order to transfer animation between them. Following this tutorial i was able to transfer animation from different humanoid rigs correctly, but not humanoid rigs without the lower body parts. Is there any way of doing this, without modifying the…
Hello , I wanted to make the most far lod for an object in 3dsmax and I wanted it to be a kind of cross double plane billboard ... do you have any idea how can I do pick the shape and texture from 3dsmax and project it onto the planes ortogonally ? In order to use in game engine as lateest lods ? thanks for any tips or…
Hi guys, I´ve worked in a new layout for my portfolio. The previous layout was too boring and had too many old stuff... :\ Some artwork has been removed. Is there anything you believe don´t fit on there? Something I should change? Layout? presentation? artwork order? Any coment is welcome! www.fabiobrasiliense.com Thanks :)
Hello! I'm trying to unwrap the UV's of this pan, and I'm having the following issue with the "Straighten Selection" feature in 3DS Max's UV Editor: In brief, I'm trying to straighten these UV islands circled in red, but the Straighten Selection tool messes everything up, as can be seen in the far right. I could place some…