Always nice to see your work being used as an example, cheers guys! Something that helped me a lot when it came to getting lighting and depth into textures was doing a wall texture instead of floor textures, this is because with a wall texture the lighting is usually always from the top. With floor textures its sometimes…
Hey, I am not sure where I have this from, but I think I've read somewhere that translucent textures and solid textures should have separate texture maps. Is there any truth to that? Or can they be mixed into the same texture map? I am currently doing an art test for a AAA studio and I want to be sure that I got this…
Hi guys and girls! I've been asked to make a few simple models and then let non-3d-artists put textures on them. The customer have photoshop skills so i believe that that will be able to make their own texture with a set of grids and presets. What I'm looking for: A very simple model viewer that will let the customer load…
Hello all, I haven't been able to figure out how to make the texture for a medieval brigandine and would appreciate any suggestions. It looks like this: I have the mesh ready, the problem is with those metal rivets. I need a way to pattern-stamp clusters of 3 small circles which affect the diffuse, specular, and normal…
How do I get a perfectly aligned UV map? I mean pixel perfect. I'm a newbie using low polys and low res textures in an attempt to learn the basics. So apologies if the answer is obvious. My problem is that I don't know how to properly unwrap the UV in order to be able to texture details at the pixel level throughout the…
So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are…
I'm working on a low poly game with a pixel graphic aesthetic but I'm having problems with my pixels getting warped when applying them to a model. Here's part of my texture http://prntscr.com/8h24yv And here's a close up of the window http://prntscr.com/8h2515 Now here's how it looks in unity http://prntscr.com/8h259r I've…
Hello Polycount community. I'm a new artist still trying to get the fundamentals down to modeling (mostly in 3ds max). So far I've gotten fairly decent at polygon modeling, and the only thing Ive done for textures so far is to throw some basic Diffuse maps on and thats that. Texturing is the one thing I've had trouble…
I posted this originally on reddit but I'm posting it here too. I am working on a character rig that is driven by animated textures and I am running into problems with the layered texture node. Here's some gifs to help you understand what I'm trying to do: http://gph.is/2vBPB4S http://gph.is/2vBkCGq What I am trying to do…
I'm trying to get my head round texturuing, hand painting mainly as its a style I like(doesnt age as badly) and would suit my purposes better. I thought painting a skull would be a good start, turns out the surface is pretty complex. I've overlayed a photo ref, I've copied some elements from it, but I've realised if I'm…