I was trying to make the circular indentation in max so I used floating geometry. I don't feel it really does it justice doesn't feel like it looks dark enough the shadow in the lines indent. Here is a picture.
Hello Polycount, My name is Rachel "Angel Mapper" Cordone and I'm the project lead, programmer and designer of Prometheus, an Unreal Tournament 3 mod which has won phase 2 of the Make Something Unreal Contest. I am seeking an environment artist to add to the team and bring their vision to the project. Unreal Engine 3…
I'm new to UDK and can't work out how to make the render mesh the collision mesh. I've created a bunch of houses and want the render mesh to be the collision mesh. I've looked through the documentation but found nothing. Please help!
So I have a weapon that I want to add some 3d decals/details on. So far I have been able to sculpt new details and bake without problem, but adding new 3d objects on top of the model doesn't seem to work. I have also sometimes added a few lowpoly models in 3dmax and then attaching those to the model for extra detail, but…
Hi,Lately, I've been working on a character- simply orc with some pants and I realized that I have some serious problems with texturing. I'm quite happy with his skin but I have issues with making his pants look good with his body. It looks good without any textures or with diffuse only but I looks bad with all pbr shading…
Hi Guys, I am looking for any advice on making a sweat texture for my character. I have the usual diffuse,Colour specular and normal maps and rendering him in Marmoset. I am trying to get a look like those seen in Fight Night etc. Toyed around with some photoshop tutorials i found using a gloss texture but it isn't giving…
So I was wondering about these corner pieces that are inverted to have a negative space. I heard UDK doesn't really do shapes with cut outs inside it, as it will just fill up the mesh collision. I was wondering is there a method of making collision with such objects. So for this piece I would want a UCX in order to have…
Hey guys, i want to make some debris asset variations for my scene. i want to have stones in it because its broken industiral. the problem is its a game scene and i dont know what shall be the best way to get good looking debris with a low polycount. maybe some of you got experience on it and can tell me how to do it the…