I'm an old school Maya user, and back in the Mental Ray days it was pretty easy to bake AO to your vertex colors. Does such a feature exist in LT 2018? All I can find is information about baking to texture maps, which is not what I want to do. If not, does a seperate app like Marmoset, 3D coat or something else support…
Ya I'm using a maya 2012 with the 2012 FBX plug-in and having these issues. Autodesk's site shows a 2013 plug-in; you guys think I should give that a try? XOliul's method seems to work just fine so far
Hey guys! 🙂 Here's my latest project, a Ford Mustang 2013 render in UE4 with raytracing ! I had so much fun to play around with this new technology. What do you think? If you want to see more shots you can go to my portfolio: https://www.artstation.com/artwork/9e6PQy I make a video here:…
I'm having problems with MassFX physics in 3ds max 2012, I need to fill a pill bottle with pills in a way that it looks right and then have the bottle fall over and the pills inside move properly, but just the filling part doesn't seem to be working right, it just doesn't fall inside it properly no matter what, it always…
Hi there, I have a problem with disappearing vertices when working with Editable Poly. Vertices are turning tiny, even not close to visible but I don't know why. Everything was fine until I've installed latest update of 3DSMax 2013 Here's a movie showing the problem. When I select the vertices they're gone :/ [ame="…
Hi there. I have encountered a issue with 3dsmax 2017 + SP1. I am currently unable to select certain vertices on my low-poly base mesh, has anyone experienced the same issue and how did you resolve it. I tried -converting to editable mesh -Messing with the window / crossing -Export as FBX and reimport as FBX -Upgraded with…
Hi, I'm using Maya 2015 SP5. I'm having a weird issue with the Quad Draw tool. I want to use Quad Draw tool for retopology but the Transform Constraints dropdown doesn't have "Grid" and "Other Surface". So I have tried to make my object live so I can draw on top of it. It works with all orthographic but the perspective…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…
For some reason this is not working for me? I can adjust the near clipping plane fine in the viewport but it won't show up in the render. As far as my research got this can work in Scanline. Does anyone know if there is a way to get this to work with Ray Tracing and Mental Ray in Maya 2013? Thanks.