I'm not sure how to create this effect on my texture and wondering if anyone can suggest somewhere to begin. Basically I'm looking for an effect that is garbled, but still sharp and pixelated. You can see it in this screenshot: The effect is caused by viewing my raw texture from an extreme angle in Unity, but I'd like to…
PBR is not a new technology introduced with PS4/XBox One, it is just an other approach to render photorealistic images. It depends a lot on the capability of hardware, in a way it is like the transition from hand painted texture to normaled textures. You dont need to paint all the information for a surface (in this case it…
So I tried to bake textures using MT3. I've used it for baking normal maps, but I want for now to bake metalness, roughness and albedo. Marmoset bake the normal map perfectly, but the other textures are completely black or white. I have no idea why. I tried with different samples, format (.tga/.jpg/.psd) and the result is…
@Marc31: I did a bit of research before posting this thread and the internet recommended that I do exactly what you just said. Didn't fix it. As for the texture in photoshop, here's a screengrab of the texture zoomed in to the area shown on the model. As you can see, there's no blurring present. @Mik2121: When you say it…
Just WOW! man your textures are amazing! Im learning or trying to do handpainted textures but im so bad... can you recommend some tutorial or something? I just started doing rocks, wood and "easy" textures but when i see textures like yours i get depressed :( PD: Its my 1st Polycount post and the english is not my native…
Hi guys I'm having a workflow issue. I unwrapped my model in 3-D studio Max did A UV template ,sent it to Photoshop, set up my texture brought it, back checked it in Max to make sure it was lining up on the model everything looked great. I exported my model to Z brush imported as a OBJ tried to apply that texture to the…
I've created about 20 models, each with their own texture maps, I was going to manually alter them all to fit on one single texture atlas and render it out at 4k, but.. I've already painted all the maps and it's going to be a nightmare scaling my UV's and lining up all my textures to those uv's on a new texture atlas. Is…
where cna i find free tuts on procedural texturing for max. im talking about using the shaders and materials rather than a texture made in photoshop. i found this gnomon tut that shows exactly what i need. http://www.thegnomonworkshop.com/store/product/542/hard-surface-Shading-and-Texturing anyone know if I can find the…
Hello! I don't know if the title sounds right,but I'll try to explain as best as I can. I've made a small medieval house and now I'm trying to texture it.I want to use a single texture sheet for it due to performance issues,etc...something like this picture below. Picture(not my work): As you can see on the texture sheet…
So I decided to model a low poly ancient battle axe in maya then transfer it over for detailing in zbrush, normal and what not and you guys know the process. Everything is going good until I apply a texture to part of the model and then sub divide it. At its lowest subdivision the texture looks good but when I sub divide…