So I tried to bake textures using MT3. I've used it for baking normal maps, but I want for now to bake metalness, roughness and albedo.
Marmoset bake the normal map perfectly, but the other textures are completely black or white. I have no idea why. I tried with different samples, format (.tga/.jpg/.psd) and the result is always the same.
The mesh with all the textures.
The mesh with baked textures