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Completely black or white roughness/albedo/metalness in texture bake

So I tried to bake textures using MT3. I've used it for baking normal maps, but I want for now to bake metalness, roughness and albedo.

Marmoset bake the normal map perfectly, but the other textures are completely black or white. I have no idea why. I tried with different samples, format (.tga/.jpg/.psd) and the result is always the same.
The mesh with all the textures.

The mesh with baked textures

Bake settings


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