So I decided to model a low poly ancient battle axe in maya then transfer it over for detailing in zbrush, normal and what not and you guys know the process. Everything is going good until I apply a texture to part of the model and then sub divide it. At its lowest subdivision the texture looks good but when I sub divide it the texture stretches. I will post an image below to show you what I am talking about. Oh and this is within zbrush, all models have been UV mapped in maya then sent to zbrush for polypaint and detailing
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