I'm sorry to hear that. In case you consider changing a bit more, how about you go for a tree look somewhat closer to this: In case you want to invest that much work I think this could really improve the ingame appearance of your item while retaining the amazing animations that made this item so outstanding. I think you…
An even bigger deal than switching the meshes is switching the textures because you certainly don't want to be carrying around textures that aren't visible, and you also want to keep the draw call counts down. A common way to handle this situation is texture BLITing: http://en.wikipedia.org/wiki/Bit_blit I'm sure it's not…
Sure, shout innovative all you want, but older people aren't going to want to flap their arms around to play a game! Not all games even include movements that could be inputted via wild flailing. It'd help a lot with designing e.g. puzzles, instead of taking an item from your inventory, clicking on the object you wish to…
Cutting some corners for time but I'm happy with how this is turning out, especially considering it's my first project in Blender. Doing this project last minute has been a fantastic crash course on the tool. I have a long list of items I'd like to spend more time working on but this will do for the Sept. 1st deadline.…
[LATEST] Hi all, Got a new deadline on my portfolio so I will be doing these 'small' environments every 2/3 weeks and hopefully have something nice in the end to show off on my portfolio :) Any feedback is greatly appreciated! I will use this thread to keep track of how I'm doing and for self-motivation ;)…
Hi guys, I hope it is appropriate for a noob to create threads in here. I want to use this for idea feedback and 3d modelling advices. My items are still WIP and will highly likely not be on the same level as yours, so don't be too harsh! I am using blender for the modelling part and photoshop for the textures. I rely on…
I'm busy making an item which require some animations (Juggernaut Ability 2 - Healing Ward). I've done the animation sequences in 3Ds MAX, namely the 3 scenes required by the importer: ACT_DOTA_SPAWN, ACT_DOTA_IDLE, ACT_DOTA_DIE. I've exported these scenes as FBX and I import them using the in-game DOTA 2 Workshop…
Crows Cool Cuttin-thingys and stuff *dazzle* I'm a 2D animator who dabbles in 3D from time to time, but remain forever a n00b (even though I'm bloody studying it in college). Really got into Dota 2 a while back, and I finally decided to gut up and course my creative endeavours a bit towards making items (not gonna lie, I'm…
I'm sure many of you have at least seen some of the models people contribute to the Dota 2 and TF2 workshops, as have I. I have a few ideas of my own for items/item sets, and I know my way around Blender enough to make some reasonable enough low-poly models and UV them. However my problem lies in the texturing;…
Hi there! I'm looking for a bit of freelance work in one or more of my main fields of experience. What I'm best at would have to be writing; dialogue between characters with attention to each character's personality and speaking style is one of my favorite things to write. Also, I'm accomplished at writing descriptions for…