Hello guys, i am starting out with rigging and I am having some issues getting my rig to properly animate in unity. when i import my rig with animation to unity the feet start sliding over the ground even though there completly still in maya. i have been looking for hours for fixes however i cant seem to find any, i have a…
Hi 3D artists! I currently look at polycount and reddit for finding freelance gigs, however I find that they are iffy at best, and 95% or more of the gigs are either unpaid or offer close to nothing in terms of pay (eg asking you to do hours of work for $15 or days of work for $100 etc). I'm feeling stumped so I thought…
A texel is a pixel in 3d-space. So the only thing relevant is the size of the pixel in uv-space of the model and the size of the model in 3d-space. The amount of textures is irrelevant as long as you don't want to calculate something else. When this is clear and you can calculate it by hand you can use a calculator to save…
Good start. A few things though. The arms seem a bit long on that body for it to be a toddler. I'd actually suggest shrinking the whole arm as well as the hand (they look a bit big to me as well). And I would suggest increasing the size of the cranium a bit. Kids have bigger heads and smaller faces in general. I would also…
Dirty Deeds Bertie Desert Commando Bertie From all the action figures I've seen of Bertie he has two revolvers, though in the comic panels you have there it does appear that one is a slide action semi auto and the other is a revolver. The revolver seems to have a full trigger guard and the slide action seems to have the…
https://handpaintersguild.com/ The Handpainter's Guild presents a hub site where you can find: * A collection of tutorials that is focused around handpainted textures & gameart. * A collection of articles page with links to interviews & process articles by the community. * A list of Stylized Studios to help you direct your…
Hello ! I've created a rig for a hand and linked some parameters to an attribute holder using custom attributes. Now I wanted to instanciate the modifier on every control object so anytime I select a control object the properties show up in the modifier panel. This is working great but there's a drawback I didn't…
work on this was completed a lil while ago for the joust3d project (http://www.joust3d.com). the kickass model was done by Warghoul, and it was based on a concept by the amazingly talented andrew jones. many years ago, the heron character was a magnificent, royal riding beast. Disowned from its master, it has become…
You aren't trying to sell engines. I don't think 'This character has X 2042s' is going to matter at all. Just make it look the best you can with the most reasonable texture sizes/polycounts. All you need to do is demonstrate your art skill, not your ability to perfectly guess what size ut2k7 textures are.