Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
Week Twenty Day 1- I finished adjusting the lights in the scene and added some small dry leaves on top of the roof. I created some level sequences and rendered them out. The rendering process didn’t go smoothly; my screen crashed several times, and errors constantly appeared in the image sequence. Anyway, after all these…
Hello, This is my first topic here, I hope I am not doing wrong by posting in this section for my questions. So I am currently learning 3D, as I want to be environment artist in videogames. Despite the incredible amount of online ressources, I still have somes specific questions I would need answers to move on and continue…
(i'm in the same position as you, career wise, so consider this an unqualified critique) Hey Victor! The (chronologically) first five models in your portfolio look really good, very aesthetically pleasing and I could see them appearing in a videogame. The topology is nice on those five as well. They do look low-poly and…
Long story short, one degree and 2 years of professional experience later, I am going to move away from my architectural designer job and will study a different career path that will give me more creative opportunities in the workplace. I am starving for more creative work that will make my day-to-day desk job more…
So I work at Electronic Arts and the Vancouver office does recruit many candidates from Think Tank Training center. What I'd like to clarify is that while a portfolio certainly matters, there are enough resources online to get it to the 10/10 level as far as portfolios go. Now I don't really agree with the way the people…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Edit: Finished ArtStation post here: https://www.artstation.com/artwork/B1r33A I took a step back from the environment challenge to try and focus on a somewhat simpler project which I wanted to carry through the full pipeline for the first time (been doing lots of modeling tutorials, but this my first step towards a…
Chances are I'm making things hard for myself lol, but thought I'd explain what I'm doing and then see what people say, I had some other threads on the topic and was reading this…
So, a while ago I posted a thread requesting advice about re-creating Sheblob from Middle Earth: Shadow of War. https://polycount.com/discussion/215937/what-would-this-cost-roughly#latest At the time I didn't have enough saved up to proceed with the project to the standard I wanted. I now have just over $11000 saved up for…