I've updated my shopping cart (plz see first post). I'm concerned on both the aluminum framing and the wheels. Aluminum, because I have yet to find a good reference image of a used cart (need to find a way to type a good search algorithm on Google). Wheels because I'm fairly new to Substance Painter and still learning the…
I think you have the right idea. Some amount of distortion is inevitable in these areas. One thing you can do is take advantage of pinning vertices (hotkey P). Pinned verts hold their position when you unwrap. Typically use as few as necessary to stay sane. But on a face, for example, starting with what you already have, I…
I intend in this thread to review/explore Marius Silaghi modifier called "Tension Morpher". There are many aspects to study and my intention is to share with other users some specific uses of it: Skinning. I am not an expert, so sorry if i am commiting errors. The fact is: since i put my hands on Tension Morpher it are…
i came across the website as i was collecting information for my project. my project is to make 3D structure(topology) given co-ordinates i am using an algorithm called Delaunay triangulation to generate my structure TIN(triangulated irregular network), i am using VC++ and openGL technology to implement can anybody tell me…
Hi guys, A friend of mine unpacked some iphone game to get to the resources - just to have a look and learn some texturing and UV maps from the game. What he accomplished was to get the files from the packed udk resources file (the game was done with UDK for iphone). It looks like the files he got are fine - promising…
Hi there fellow reader! For my first thread ever, I decided to show off some WIP of a gun I'm modeling for a School game project and post updates as it's development goes further. If you guys are interested, I could also post a few details on how I proceed (not that I'm master of modeling, besides this is my first try on…
serdialCGI said "Finally I hope that my car likes you, and the last thing I show you is short gif with the process of texturing stage and the look development of Mini One First’s car." It does, very nice :) One of the best automotive high flow walkthroughs I've seen that not only deserves resurrection but recognition as…
Now that there is a boolean modifier in 3dsmax, this seems like a logical next step. Please vote for this feature request on the 3dsmax forum: https://forums.autodesk.com/t5/3ds-max-ideas/boolean-mod-smooth-transition-fillets-with-variable-width-like/idi-p/12404457 From that post: "Fillets with variable width between…
In the old world, it was common practice to collect data over the course of a person's life in order to reconstruct an AI of their personality to remain after their death. This data is contained in a small portable storage device known as a Shell. Near the end of the Last Fall, The Blue Rose Research Group, conducting…
Thanks for all the positive feedback. :D Njob is basically a collection of filters I've been playing with for a few years. (Dating back to the ETQW days.) I just recently got the time to wrap them in a simple user interface (no more command lines!). It's also very lightweight (we just run it straight from dropbox :) easy…