i came across the website as i was collecting information for my project.
my project is to make 3D structure(topology) given co-ordinates
i am using an algorithm called Delaunay triangulation to generate my structure TIN(triangulated irregular network), i am using VC++ and openGL technology to implement
can anybody tell me how can i efficiently store my TIN
my question is suppose i have 1000 sample 3D points,the algo will provide me the 3d structure consisting of many triangles...bt i ll have to stores this huge number of triangles..so is their anyway by which i can reduce my storage
Also any more suggestions i would to know or to know about the challenges i am going to face further
Hoping some respone
Thankyou
Replies
http://www.gamedev.net/community/forums/
http://www.opengl.org/discussion_boards/