Hello lovely peeps, I'm very new to writing scripts but have always wanted to get more into it! I'm currently trying to write a MEL script that selects all objects with the suffix of hg in the mesh name, adds the existing lambert to all, polySoftEdges everything, deletes input history, and cleans up the scene. I've added…
Hey guys. Now that I am a little more comfortable with PBR and Quixel I want to get into making a few more custom materials, I would like to delete my experiments and frankly bad custom materials. Is it a case of finding where they are saved and deleting all the relevant files? I also noticed when trying to find them that…
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Hey guys check out the ZBC thread on page % for some environment work. sorry been pretty busy, i will try and answer some of these questions rollin : the shader are a bit dull imo. Are these editor shots? An is there any reason why they are T-posed? the one with textures are in engine taken from ps3 devkit, the clay…
Hello! I am learning how to model 3D environments and I've been following this tutorial. He uses 3D coat in the tutorial, I have substance painter and have been eyeing marmoset toolbag. I don't know a lot about the respective strengths of each of these programs and I understand the whole sentiment that I'm new and should…
So there was a thread on Neogaf about about turning modern day video games into old PS1 ones. I posted some old work where I wanted to make an Infamous Second Son scene with the limitations of PS1. I was told for example, to represent a lamp bulb it would just be two intersecting planes with sprite based bulbs. I'm aware…
Hey guys, I know you are all well known for being the most honest people on here in terms of giving critique and I also know there are a bunch of you who really have years of expertise in character design, so I'm asking for some honest critique. I'm applying for animation and I have 4 days to decide whether to use my old…
I'm working on a character resembling Sir Ian Mckellen. This is my first likeness sculpt and I'm looking to get some feedback, as I progress further. https://youtu.be/cio3Rrvo1z0 - Turntable This is where I'm at currently. I believe I have most of the forms and will require minor adjustments, after which I'll proceed with…
There are a lot of tricks that can be done but it depends a lot of the target spec of the game. You can start out with cards that seem fairly generic and similar but have their own unique UV space and paint the lighting detail once they are arranged, often on the model. I've seen quite a few people use a few generic clumps…