Hello!
I am learning how to model 3D environments and I've been following this
tutorial. He uses 3D coat in the tutorial, I have substance painter and have been eyeing marmoset toolbag. I don't know a lot about the respective strengths of each of these programs and I understand the whole sentiment that I'm new and should just buckle up and learn whatever and stick to it. However, you guys most assuredly know better than which respective program, substance painter or toolbag, is better suited for working with environments. Ideally, I would like to model all my parts, high poly model them in zbrush, and then (hopefully) create some sort of dynamic environment where I can have them on screen and create lighting and effects to really visualize what my environment would look like. I'm not sure if painter can do that per say, is marmoset able to accomplish this?
Thanks for the help
Replies
Toolbag is used to display assets/scenes. Also as of TB3 It also lets you bake maps in a very convenient way.
Apple and oranges.
By the way, I checked out your website, holy shit. Beautiful work all around. Bookmarked.