I was wondering if anyone knew a good way to remesh a mesh that consists of multiple objects so that i would only end up with a remeshed version of everything on the outside. Sort of like shrinkwrapping a mesh around everything. I`ve been trying some things in zbrush but it always keeps remeshing the inner parts as well.…
The article is a pure shit in all, full of mob oratory, full of dirty demagogy. That's what we call a good way to create controversy and gain visits. The beautiful women are beautul without/with makeup.
Anyone have some advice on how i'd set this up in unity? my maps are Diffuse, Normal and Emissive in the diffuse channel's alpha. would really appreciate any help on this. thanks gang! looks like this has fresnel as well. i looked at the shaders that come with unity and i couldn't get anything close to this with my object.…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Is it possible to take the mesh on the right and transfer it to the mesh on the left as a shape key? Whenever I try to do so with this method below it fails. Giving me the error "skipping the mesh, vertex count differs" https://www.youtube.com/watch?v=B7PNbMASU9o&t=28s&ab_channel=HarqoGames
I know, common problem, but I've been trying to solve it for hours. I can even cover up the seam with something, but there's a massive lighting difference on the two sides that is even more evident if you wave an omni around. I'm using Max's render to texture to bake everything. The right side of the model share a good…
So the best way to get material references is to take photo's yourself! The problem is how do you get true RGB value of the material reference to ensure it is not contaminated? I don't have a good camera or color reference chart, nor do I want to spend the money for this simple task. What do you think is a good way to take…
www.cncreborn.com is looking for somebody that would be able to make the intro cutscene of Reborn. All the models are ready for your work. Don't hesitate, it may be a good example for your portfolio and a good stuff for us too Renardin6@hotmail.com Examples of what kind of cutscene it will be : Other examples :…
I'm getting weird dark artifacts after I use nudge brush on my model. Anyone have seen this before? Here's before and after pic. Smoothing doesn't get rid of the dark artifact and it remains after sculpting on top as well. http://imgur.com/9L1h4qA http://imgur.com/WP2gd2g If I smooth my model a bit more after nudging, it'd…