DecalMaster is a Maya plugin designed to accelerate the surface detailing phase by providing a UV-less, non-destructive, non-committal workflow through decals and trim sheets. It does this by enabling quick placement of decals onto a target mesh as well as automated uv unwrapping target mesh faces to trims within a trim…
Hey, does anybody know how to paint on just one channel a Color at Vertices map in XSI? seems like it should be simple, but I can't find information on it anywhere being able to paint like this is really important for environment art / foliage. If this is for some reason not possible what 3D app do you guys use to paint…
Hey hey, I am Vampira your favorite NSFW artist. I can do sketches, flat color, or even fully colored and shaded painting illustration. I used to go by (DUNZART) I have rebranded. 𝑽𝖆𝖒𝖕𝖎𝖗𝖆 ♡₊ (@vampiracious) / TwitterSketch ($15): Flat Color ($25): Shaded ($50): Painted ($70): Process: I love what I do, so DM or email me…
All of the pieces you have in your portfolio all look last gen, maybe taking them and updating them to fit modern standards would help (using PBR, higher poly counts, etc) *EDIT* I feel I should go a bit more in depth in some of the exact problems that I see. One thing is that most of your images are smaller than 1920 x…
Thanks for all the nice words guys! here's the texture sheets... Textures used on the gun are 4096x4096 http://triangulatemesh.com/img/work/92fs_new/tex.jpg normal/albedo/gloss Nerf Bat Ninja is spot on about the grip.. Im not really happy about how mine turned out though.. It looks really washed out (PBR specular got the…
It's been a bit of a while, so I have a lot of work to dump! My latest completed 3D project was Lunen the Alchemist. I've worked on PBR in the past, but I hadn't tried stylized PBR so I wanted to give it a go! It was also my first time using Marmoset Toolbag 3 for bakes, which I really liked :smile: model Currently I'm…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…
I attach a zip with the model and the textures. The texture is just a PBR texture with albedo, roughness and normal map from internet. The problem happens in Substance Painter and Marmoset Toolbag as well, so I guess isn't a problem of the software settings but of the model, probably the UV.
Get you 24 SSDs and follow the manual...or watch this first. Pretty nuts. [ame] http://www.youtube.com/watch?v=96dWOEa4Djs&feature=player_embedded[/ame]
Hi. This is my latest work, an exercise in PBR and the smooth edges shader in MODO. Below is a small breakdown, and full size render. With this project i wanted to test out a workflow i saw Snefer do. So i chose this concept for the NCSoft team, for EXTEEL. I started modelong in MODO, knowing i will use a rounded edge…