I'm creating a "how to make butterflies for a videogame" tutorial. Butterflies similar to those found in Skyrim or the recent butterflies found in unreal's blueprints demo. My current train of thought: Model/texture/UV Butterfly > Animate > Set to Particle Effect I am very new to animation. I'm usually just "the modeller".…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior Character Animator to join their team on a long term contract to work on a cutting edge, genre-defining new title.…
Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
Hey all, starting on animation for the first time and need help nailing down my process. I'm aiming for an animation style similar to Another World (somewhat rotoscoped vectors). I made a first pass and have thoughts on what the next iteration would change (mostly reducing the number of verts and fixing the jitter/gaps),…
Hi, I've been modelling in XSI for a long time now, but I'm just starting to learn animation. I've created a very quick and dirty animation using parent objects and keyable paramaters (I think that's the right term? Its the little green box found to the left of many options.) Anyway, my animation works as expected in XSI…
Created a showcase video of the animations I created for Blaze https://vimeo.com/243021007 Wrote up a little blog on my experience animating Blaze as well: https://www.thebrokentangent.com/news/2018/1/7/post-12-animating-blaze
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
We have one of two models that have already been created that need to be modified for our needs: 1) Head needs to be separated. Either a separate mesh or a separate material. As long as the skin is still connected properly when it's visible for sake of animations2) Take out existing weapons and props3) Blend Shapes for…
We posted here awhile back, and have more work to be done. So we need a good animator! For some background, we are Afterisk, an indie team working on a turn-based strategy game in Unity. We are looking for a short-term freelancer. You can work from anywhere. We have a character that is modeled and ready for rigging and…
Greetings Polycounters, I've been going through some of Digital Tutors / Pluralsight's tutorials with a side salad of 3DS Max Learning Channel. But, a part of me feels that it's not enough or the standard workflow when landing an animation job in the games industry. I'm looking for comprehensive tutorials from the…