Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation?
If you want it all in the same system you might want to add a prop bone to biped, otherwise you will have to handle it separately by saving and loading the animation apart from biped.
Biped does have an option to save and load max objects that are linked to it, but in my opinion that can be a bit dicey and doesn't always work well with motion mixer.
Thanks for the replies guys. I'm also trying to move a weapon that is attached to a basic box as a bone. The animation is in one position but I want to move the whole weapon and box rig into another position and have it apply to the whole animation. I know this can easily be done with the biped using the layer option. Is there something similar I can use to move the weapon object.
I'm trying to move a weapon that is attached to a basic box as a bone. The animation is in one position but I want to move the whole weapon and box rig into another position and have it apply to the whole animation. I know this can easily be done with the biped using the layer option. Is there something similar I can use to move the weapon object?
Replies
Biped does have an option to save and load max objects that are linked to it, but in my opinion that can be a bit dicey and doesn't always work well with motion mixer.
Thanks.