Clifford Bleszinski, the design director at Epic Games has given a short interview to Game Informer on the topic of upcoming Unreal Engine 4 and what it can do. It is not the most in-depth discussion with it in clocking in at just over 3 minutes. It is however, nice to to hear some of the details from the proverbial…
Hey folks. Working on this at the moment. It's a Błyskawica 9mm submachine gun designed and manufactured during WWII for the Polish resistance. Because these were resistance weapons, they were designed to be created in the workshops of craftsmen rather factories. More info here:…
First is an old drawing i did of a tribal dragon tattoo...I am trying to customize it to wrap around my daughters name(represented by the pole where letters will be). I also did a more realistic render of the same dragon. trying to come up with ideas for the wings...the tattoo will be on the inside of my forearm going down…
Threw this together in Silo...took me a few hours. I'm using it as a 3D base to sketch over, since I'm bad at perspectives. It's for an alternate reality WW2 short comic I am working on. Don't bother asking about the poly count and topology because frankly they both suck...
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<b>Twisted games:</b> Hello everyone! We're currently looking for help with our modification called <b>Recovery:</b> <b>Brief description:</b> Recovery is a first person shooter modification. It has been in production for almost 6 months now. The game is defined around visceral combat and how the player must change his…
Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…