Anyone know how to write a .vmt file to use this? My googling has only yielded the "$phong" bit. I'd like to know how to give it paths to the spec map and occlusion map. A sample .vmt would be very helpful. Also, does it only work on DX9 graphics cards? Does it need a shader fallback for lower-end cards? Thanks in advance…
Hi Im using a mila shader in maya to render a mesh using textured created in quixel. The diffuse and the bump look alright; however, the specular is black instead of being glossy as light hits. Can anyone advise what tweek to do to recover the gloss? Thank you
Hello guys I was wondering how to make a complex shader. I hopended a scene from unreal market place but is a bit difficult understand each node. Thank you at all ;)
Hey there, im getting into PBR texturing and since i cant afford Substance painter or others i was planing on using the new Principled Shader in Blender 2.79, my question is that if it is possible to Texture 3d models there and then Bake the textures and bump maps for Unity or Unreal.
Hey Polycount, I was wondering if anyone would be kind enough to point me in the direction of where I would be able to find a anisotropic hair shaders for UDK to use for character hair? I have been looking but all I have been able to find are youtube videos of hair in action in UDK which are not really that useful to me.…
Here's a head I modeled in Zbrush and I'm working on the skin textures now. Here's a render from 3dsMax. I'm using the SSS_fast_skin shader for this. I'm still working on it, I need to subdermal layer to show more without affecting the top layers. But anyways, here's what I have now... Any tips on making it better is…
Hey to all, I was wondering if anyone knew any documentation I could read up on creating custom rollout menu's for shaders in Max. Basically, having the same nice and clean organized look 3PS, MR, VRAY and the Standard Material in Max all have. Cheers and ciao.
Hey guys, sorry if this is the wrong place to post this but I didn´t see anyplace where this would belong. So I was looking into how Epic textured their Paragon characters by basicly just painting Id maps and then setting up shaders in engine for diffirent materials. I saw Naughty Dog doing similar stuff on a panel…