Hi Im using a mila shader in maya to render a mesh using textured created in quixel. The diffuse and the bump look alright; however, the specular is black instead of being glossy as light hits. Can anyone advise what tweek to do to recover the gloss? Thank you
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I've moved this to Technical Talk for you so that you'll get a wider audience for your question.
That guide is using the Hypershade, which does have a different look but same functionality. Newer versions have a material ball via mental ray that you can get timely updates on what your material is doing.