Here's a head I modeled in Zbrush and I'm working on the skin textures now.
Here's a render from 3dsMax.
I'm using the SSS_fast_skin shader for this.
I'm still working on it, I need to subdermal layer to show more without affecting the top layers.
But anyways, here's what I have now...
Any tips on making it better is appreciated!
Thanks in advance.
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Also I might even increase the strength of the SSS distance, but it's hard to tell in this lighting setup.
Yeah, the lighting is a bit strong. I'll try a few more tries with different lighting to see how it looks.
Thanks for the input!
I think you need more scattering on the ears, nose, neck, and chin, but the overall scattering looks pretty good.
I also think this would benefit a LOT from actually painting a subdermal layer rather than just going with a flat colour. You'll find there's some deep blues under the eyes, and the nose should be a bit desaturated, and the lips should be more pink.
Overall it's a really good start.
[edit] After looking it over it's the hdr that's washing everything out too bright.
JacqueChoi, here's my textures. I'm using a noise type shader for the overall spec. The spec texture is for the weight of the 2 layers.
Thanks for the tips, I'm new to this shader and rendering also. Any tips will help me improve!