Hey guys, I've been working on this model for about 6 days now, we're doing it as a character design assignment for the school I go to. If its possible for you guys to give me some feedback on the texturing or the model itself, that'd be fantastic, I just can't quite pinpoint what is exactly wrong with my model or how I…
Welcome to Polycount Blink. If you're intending to bake this down to a normal map for a low poly model you might want model your edges so they aren't so sharp. By exaggerating some roundness on the edges of the high poly model you will get more of a visible edge on the baked normal map which in turn will help sell any…
ok I'm not shore what model files the tool uses (I don't deal with that side of things) but on the Realm Crafter forums (RC being the MMORPG creation tool we will be useing) it recomends this modeling tool as a cheep tool for making game models, I'm not saying buy this but the sight might say what model files it uses…
Hi all, Long time polycounter here and learnt a lot from the community here, all the way back to the Quake mdl days! I need some help with feedback and suggestions for a modelling app Im developing, called Sketch 3D. Its a 3D modeller ,with which you can block out simple 3d models on the mobile. Its main aim to serve as a…
Hi, (first of all...excuse my bad english...he,he) while I did an internship I was allowed to use 3dsmax for my own for a while. I started to make a Skeletor model...but I couldnt finish it until the internship ended. The modeling stuff is quiet done, there are only details which arent so nice (nevermind)...the unwrapping…
Hello People Frankly I stink at hl2 modeling and was wondering if any one can convert this hl1 model 2 a usable hl2 format much greatfull Thanks <a href="https://keydigit.com/gordon.mdl" target="_blank">The model</a>
so a company want to licence a model i did a while back. How much would you charge to licence a model as opposed to just charging a flat fee to complete a model?never been asked to do this before, hence the post
I focused on modelling and UV unwrapping the interior walls and floor, as the interior space is the first and highest priority area to be completed in the modelling process. ~ OPEN TO FEEDBACK AND SUGGESTION ^^ ~ Interior Wall & floor (Modelled and UV Unwrapped.) Window Wall. Its upper Ventilation and main window are…
I think the main thing to understand is what purpose a normal map serves. A normal map replaces the mesh normals of your lowpoly model with that of the highpoly model per pixel. What this means is you get much more accurate lighting on your hard surface models. So you can't just think in terms of small details like screws…
Guys, I'm new with 3D stuff I have like 4 months with brush and blender. Yesterday I found an awesome 3d model on sketchfab: https://sketchfab.com/models/39807ae1b670413a87586ee28865dd62 It's coming with a zip file with 2 folder source and textures, source folder has a .fbx file and textures have a bunch of png files. I…