What were you expecting? Naked women? Possibly even...*gasp*...naked men? You won't find either here...especially the latter ...however you will find a textureless model ...my photoshop has been giving me a hell of a time and I can't keep it running for more than 5 minutes, so im just moving on to make more models until I…
I have a phone interview tomorrow with Gas Powered Games! I have to thank OrangeCatNinja over at CGchat for that. So what advice do you have for me as its in 23hrs from now. Wish me luck!
http://myspleen.net/details.php?id=2326 havent watched it yet aparently someone re edited batman and robin to make it suck less, probably check it out later tonite
Hello, Chibi Space Marine I made for a client Indie game. Modeled low poly in Modo, textured in PS. 2350 Tris 1024 Diffuse This was kind of my first full hand painted texture. No tablet, don't have one. I'm looking for critique in the ways of diffuse only textures and maybe some techniques and tricks. The client was happy…
I'm trying to make a Viking weapons, shields and helmet pack although with better quality as I have modelled many weapons before but I have never sculpted the models to gain good detail like I see many other artists do. If I model the base meshes like I have done already and then high poly -> sculpt -> retopo and bake.…
HI ALL Here is my WIP. https://dl.dropboxusercontent.com/u/236892668/Preview/Eric_Huang-Discipline/Eric_Huang-Riot%20Games%202014%20Art%20Contest.mov Skill Name: "Water Cage" User: Morgana Unity Web Player:https://dl.dropboxusercontent.com/u/236892668/Preview/Water.html Spell Release Impact Skill Name:"Firedrake's…
Hello Would I be able to get some feedback on the following animations? https://vimeo.com/230597324 https://vimeo.com/231525326 https://vimeo.com/231525960 Thanks Luke
Anatomy Study Hi! I decided to make that thread to share with you my last sculpts. I'm not a good at anatomy digital-sculpting, I know, but I trying to achieve good level in this part of graphic because I really really like sculpting. At this momemnt my goal is to spent on sculpting every time when I have time for this,…
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
Hello, I've recently gotten back into things and as such have been trying to learn the PBR workflow via Substance Painter and Designer. Using Max I assigned various Material IDs to the parts of my low poly mesh to make baking and texturing in Painter easier. However when It comes to exporting the textures it gives me 1 PBR…