Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
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Do extra loops in a LP help with baking, too? I thought I was just supposed to avoid long, thin triangles and that was it...
Yes pretty much what i meant by that. Also in some cases you might want to use an edge bevel over a harsh edge.
On last gen games (ps3, 360), I worked on projects that had about 2.5K for a scope/iron sights view, and about 8K for the rest of the gun. I think you could comfortably do 3x that for current gen. So that's around 30K or so total. Though again this will vary depending on numerous factors, like the type of game, complexity and size of asset, and what other performance restrictions you have.
The most important thing is that it looks awesome from FPV. You shouldn't see any obvious jagged edges from lowpoly shapes on a FPV weapon in a current gen game.
Yes, generally extra loops or more important, having enough sides to accurately represent curves will help a lot in baking. See more here: http://www.polycount.com/forum/showthread.php?t=81154
Again really there shouldn't be any reason to have noticeably jagged edges due to not have enough sides on your cylinders for a high detail FPV asset in a current gen game, which will go a long way towards avoiding certain types of baking issues.
Long, thin triangles are traditionally something you should avoid yes, however there isn't really any way to avoid them on edge bevels, and this is more of a theoretical issue, especially these days with the number of triangles your GPU can push. Traditionally the issues were that they were inefficient to draw and that you might get some normal map issues, but again this isn't a big deal in practice today.
@Earthquake holy crap thanks! I thought I was supposed to shoot for ~10k total, but ~30k will definitely give me a lot more freedom. I'm hopefully deving these assets for a 'pcmasterrace' type game. It's gotta look good