Box modelling in Max is IMHO easier than Maya! Basically here's what I'd do: 1. Make Box primitive, give it some Segments if you want it pre-subdivided to your liking. 2. Convert to Editable Poly. 3. Set up hotkeys for Connect (part of the Meshtools pack), collapse, remove and similar edge/vert editing functions. Actually,…
As mentioned above, it's probably because there's not many actual human-written reviews on the net -_- It doesn't appear to have a proper community around it: most descriptions come either from a year old "is it going to replace Substance" news articles, or from Instamat itself. The bot probably going to sound like an ad…
Hey everyone I have a question about LOD. I have these giant cliff walls for my environment. I was wondering what would be an appropriate LOD for these. I will have about maybe 20 in the environment total with a vertex painting material(74 instructions) applied to them. What I was thinking. Player distance Close 4096x,…
Congrats. I really like how these turned out. They align closely with my romantic vision of the Old West, so I might be biased. (If my Western Detective game had a real budget, I'd be happy to hire you. B) ) But since that's not the case, I'll just repeat "congratulations" and encourage you to keep fighting the good fight.
Alright kids, I didn't see Soul_Reaper waving the "slayer is the best band ever" banner. He simply stated the kids is being retarded. And he is. In fact, that whole conversation is retarded. I own Reign in Blood, have for years, and I can always pop it in the CD player and listen to it all the way through. It's only 30…
Thanks for the crits guys, I really appreciate it. Revan: I totally see what your saying. That image of the wire frame is old and has been refined. Alot useless polys were removed from the arms up to the shoulder pads and on into the neck area. Left some detail in the joints though so it would deform well. The thing I…
Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
been sculpting for a while, and I keep seeing comments about folds not making sense for pants and shirts, can anyone explain/elaborate further? I will use something I did as an example, so people can point out which folds/creases make sense or not
Well i assume for that kind of model, lod's are made by removing edge loops. This doesn't affect skin weight on other points so it will still work. Try to keep the force lines, but lods are meant to be seen from a certain distance anyway. Also I'm pretty sure they don't keep such a complex rig for lods too (tho as hero…