Hey everyone I have a question about LOD. I have these giant cliff walls for my environment. I was wondering what would be an appropriate LOD for these. I will have about maybe 20 in the environment total with a vertex painting material(74 instructions) applied to them.
What I was thinking.
Player distance
Close
4096x, 2000 tri, vertex paint shader?
Medium
2048x, 1200 tri, vertex paint shader?
Far
1024x, 500 tri, standard texture?
I am very new to this so any help would be great!~
Also the cliff mesh/texture/uvs are still Wip. I just wanted to test out the shader and make sure I could swap out textures and what not.
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