I'm not sure what you mean by that? Loop and Cut tools have had pre-vis for as long as I can remember. Even in sub-d preview (hotkey 3, and I think shift-3 for cage+sub always on), the cage becomes visible one you start one of those tools. Generic tips: Set up a simple marking menu to put common tasks in, start off with a…
I was wondering, is there a hardcoded limit to what XNormal is capable of handling? My current machine has about 32 gigs of ram, I'm running windows 8.1. I just want to get a ballpark figure so I'm not going crazy trying to put in some ridiculous amount of poly's only to find out that it's not capable of handling the geo.
I can't drive the joints with the SDKs alone, because then the FK controls don't follow the joints. I could put a parent constraint on the FK controls, but keyframing an attribute with a controller on it ruins the values down the chain. (I think?) Right now the experiment is one group of controllers with the SDK on them,…
Kind of generic, but still very cool! Not digging the alternating sets of lines on the grip, though. And maybe the charging handle (is that the right term?) could be beefed up a little. Right now it seems a little small, like it would be hard to catch with the side of your hand. Overall really cool!
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
Hello, I'm Co-Owner of an indie studio and we're set to launch our alpha test in 3 weeks. Our current animator isn't cutting it and we're in need of an experienced first person weapons animator. We are working with UE4 and already have both weapon and arm rigs. All we need from you are nice lookin animations on a tight…
Hello i know it is possible to get quite pretty human head scan (using camera, photogrammetry) with only one DSLR camera, when the subject is still, and the lighting is good and you move quickly (not using a tripod) you can shoot around 20-40 photos and the scans i have seen look quite really good. The problem is: How many…
May i carefully point you onto the real problem? Imho you need some professional help to get your life sorted. The gaps in your job history is not the cause, it's a symptom. What does completely not fit together is that at the one hand you have been at a university, and at the other hand you claim to be too dumb for life.…
Tomorrow i will post an image of the wireframe. to make simpler, one was to model a hand closed fist (the right hand) and an open hand palm to the top (left hand). In Quake 3, the left hand of the character always remains (except with the gauntlet) below the weapon, of or modeling palm opened upwards. And the right hand,…
I think "common" are all types but they have all limitations. Theoretical 3d scan or photograpy is the "easy" way, but you need a real life template and so it can be very hard to find or not exist. With hand painted texture you have the freedom but it can be very hard to make good looking textures. Often it is a mix like…