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What's the max triangle count that XNormal can handle?

polycounter lvl 9
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MeshMagnet polycounter lvl 9
I was wondering, is there a hardcoded limit to what XNormal is capable of handling?

My current machine has about 32 gigs of ram, I'm running windows 8.1.

I just want to get a ballpark figure so I'm not going crazy trying to put in some ridiculous amount of poly's only to find out that it's not capable of handling the geo.

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