Thanks for the comments chris ;) -I set up the pages all at once, but im still working on the animation stuff, so that should be on the website soon. But iv hidden the page for untill there's something to show. -The Lod's were actually for a ship model... dont know how they ended up in misc. Fixed it. I guess ill have to…
For modeling techniques, to put it simply you could start from a box and then cut your details into the mesh and shape it how you like, this if commonly referred to as 'Box Modeling.' You could also start with a plane and extrude your edges to make your forms, commonly referred to as 'Poly by Poly.' Theres no correct way,…
Heyhey Kristian the shoulderpads are also my fav part I love my Mop too! Poop, nmaps will come! Ryan, there is already some of these available... I'm just stealing everyone's techniques here Plus classic highpoly modelling, mixed with lowpoly+smooth along smoothing groups to get supersharp edges for free. Jeff yeah! Can't…
No, it doesn't affect exports as far as I recall, it seems mainly to be a viewport drawing optimisation issue - the UVs sometimes magically fix if you just stop moving the viewport and select a vert or something. And adding a Unwrap modifier shows the UVs are all correct. Blaizer: Well, viewport performance really depends…
A total of 1000+ textures can be downloaded for free on https://www.lotpixel.com A total of 1000+ textures can be downloaded for free on the site. 2350+ Texture 140+ 3d Model 160+ Decal We prepare all our products with pbr and photogrammetry methods. Each 3D Assets comes with meticulously optimized polygone, UVs and LODs.…
ORIGINALLY STARTED ON GA I hope to dedicate some time to this shortly been real busy lately with the upcoming comp. Since I've been lurking I thought I might want to start posting stuff. I compiled all of my update posts into on so please forgive the mess. Found out today I really don't have crap to show as a guy wanting…
This can be due to the highpoly faces being backward, and can happen in some software if you mirror elements by using negative scaling. Make sure you have backface culling on in your 3D app so you can easily spot and fix backward faces. It looks like the resolution of the texture is very low in this area, so you have…
Hey all So I know this forum get's flooded with baking issues but this one is an issue I've never encountered myself and I really ran out of options right now (except for ''start from scratch''). A bit of background. I have a highpoly model existing of several meshes with turbosmooth on exploded for a clean and easy bake…
Well, torchlight is being officially released in about 9 hours from now, and I'm gonna pick it up right when I wake up tomorrow, Hurray! In case you don't know it's a really cool looking action RPG being released by Runic Games. It comes with the editor, so its win win either way! http://www.torchlightgame.com/ Anyways, I…
Final Submission: Beauty Shot 1 Beauty Shot 2 model Sketchfab Wireframe Highpoly Breakdown Maps I had a blast working on this, and getting my hands dirty with the handplane baker for the first time. And i have to say, i really really like this program. Conclusion + Projection Groups (Baking without exploding your model…