I spent a night this week emailing a bunch of companies. I didn't exactly expect any of them to reply with a "Oh we need you!", but I was hoping to get some good feedback. So far they've just shown me examples of what they're actually looking for and Funcom says my work is too "cartoony". Anyway. What pops out to me is…
Hey to all, I have 2 screens at home, one is on my laptop, the other is a standalone that is hooked via HDMI. The one big issue I have that really itches me the wrong way, is both of them have different color grades. My standalone is more brown (red ?) then my laptops which is more cyan (blue/green ?). Since I lack any…
Hello there ! I'm so happy to have a bit of motivation back, so I started to make a Halloween themed asset pack :)*spooky music playing in the background* I will post in this thread the assets I am making, feel free to make some assets suggestions and technical feedback :) I aim to sell this on various stores ( cubebrush,…
So I wish to have a shader that blends 2 textures together based off a height map that is based on the vert colors I already painted on the model in Maya. Which I was able to do. I also want a shader that blends between lets say snow that is always pointing up and rock. Which I was also able to do. Problem I am having is…
Hi everyone, I'm an 18 year old French student in 3d seeking for a training period of approximately 2 months this summer. I skipped 2 years at objectif3d and I'm in game section right now. I'm only searching for a serious team, preferently working with unreal (as it's the engine we're using at school). I've already…
Hey guys, just checking to see if anyone has the answer to this problem outside of the potentially long way I fixed it. So onto the problem, I bevelled an edge of one of the objects shown in the images below and when changing from 1 to 2 segments it would cause a crash and corrupt the temp file that it saves out. I've…
@Ruz a few things from what you posted. reference and blocking. if your working from some good ref and you match some cameras in max or maya. you can export those as xbf files and bring them into mb. that changed my whole workflow actually. for blocking in mb atm i try to get close to zb style brushes. i first do a mesh in…
Im wondering if anyone has experienced this, or knows a way to fix it. I have a project in DDO, been roughing it in with 3DO for feedback. I want to move to Toolbag2 to finalize, ideally employing cross-app mode. What I have found is if I export my maps with the Toolbag 2 calibration settings, the Albedo gets significantly…
Hey guys, I have just finished building my game in UDK and I have fallen at the very last hurdle. My game works fine in the editor mode but crashes in the packaged version? Upon launch I can play level 1 (aka my GFX movie) no problem, but when I go to launch level 2 (my udk level) it crashes with the 'BUILT with UDK has…
[ame] https://www.youtube.com/watch?v=pv8wjMGGGDM[/ame] I just watched a video about a Unity3D feature that allows Level Designers to seamlessly blend staticmeshes into the terrain. It seems to be doing two separate things: [1] painting the terrain texture onto the mesh without a UV seam, and [2] blending the normals of…