"modelled and textured within 3 hours." This is not a good thing on your portfolio, man, especially when it doesn't look like you took longer than this. I'm going to be a bit brief but * Cut the zoom from the thumbnails. It's distracting and kind of annoying. * Remove the "young, aspiring" from your title. It comes off…
Nice work there are some general things to think about though! This is all dependent on your scope ofcourse but I'll just give my 50 cents. Here we go! :) - Everything is a little bit too fenced in, sure they want to have their properties but at least it should look a little bit more natural within the space. Ie there…
Greetings! My name is Leon Wolf, and I would like to show you my new project. I am in great need of a 3D Artist. So please, read on if you're interested, and see for yourself if this is the project for you. Team Structure: Me (Leon Wolf) -- Project Leader Cory Dickson -- Writer Travis Petkau -- Composer Barrett Kincheloe…
Hi all, Digital Drifters is an independent team working on a UE4 title. We're currently building into a vertical slice of our game - the game demo. We are looking for people with demonstrable skill in creating quality 3D art using "next-gen" techniques. Those techniques have been slightly altered in UE4. Not only can we…
Hello, Our game is a Medieval Pirate Ship VS Ship Game, we are working for free and working in a team of collaborative, we are looking for a 2D artists to join as our concept artist, we only have one at the moment and are in need of another. Although our game may turn into money in the near future, but right now we are all…
Hello, This is actually only my second post as I just joined the forums. I've been modeling as a hobby for awhile now and just started college for game art/3D animations. I've been working on a game now for a little while with a friend of mine and I've been trying hard to make 'nex-gen' models or get better at it using HP…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…
http://www.herts.ac.uk/about-us/events/2017/september/game-of-thrones-an-international-conference CFP: Game of Thrones – An International Conference - 6-8 September 2017 Looking for practitioners, actors, theorists, script writers to come and give a presentation. Or if you know anyone involved with Game of Thrones or has a…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…