http://www.nerdappropriate.com/wp-content/uploads/2012/09/Rated-NA-75.mp3 Interview portion begins 6:58 mark. Inspiring to hear especially (for me) the part where he's about to be a parent, he was hesitant to start a different career in gamedev (from copywriting and high school tutoring) in a different country, but his…
I'm trying to select several objects and move any uv set not "map1" to map1 and delete the leftover, now unused, uv set. I pulled a mel script I found off another thread. However when you have multiple objects selected it errors on line 7 saying it "Doesn't work for muliple objects selected." I'm guessing it's a diff from…
[updated progress] Hello Polycount, Working on an environment for a fighting game and I really need some ideas/feedback on what I can do to make it more interesting. Some trouble areas is that I am not sure which way to go with this style. I've also gotten feedback: * Dojo does not fit with the rest of the stage. (not sure…
Hello, we're looking for enthusiastic, talented animator to support us with our game art and gambling projects. Upcoming projects are ranging from casual online games to next-gen console productions. Therefore were searching for a flexible animator who can cover a wide range of different tasks and art styles.…
Hey everyone, just wanted to let you know of a little side thing I will be doing with the awesome talents of TAD ( www.theartdepartment.org ) I will be teaching a 3d course on modeling for games, and zbrush creation of characters. Along with taking tons of classes myself from some of the insane teachers Jason Manley has…
So, finally, from starting out knowing practically nothing about modeling (I took 1 class years ago), and even less about texturing, here I am 6 months later and I have just finished my first big project! Woo! I present 14 of my favorite looking swords from the Zelda games. Any comments/critiques would be suuuper…
So, in my "Learn Max from Maya" journey I've run into another problem. 1. I'm trying to export my model for Max into UE3 so I can mess around with some in game renders but I keep running into this problem. I export in ASE with the proper checkboxes done and import into Unreal...there's nothing. No triangles, no verts. I'm…
Hi there, I'm Daniel from p3d.in, the online 3d model viewer. I have a question I would really appreciate some help with For specular maps we currently just modulate the intensity using the texture as a gray-scale map. However we want to add support for specular color maps. The thing is there are two options to do this: 1.…
UPDATE ON POST #7, improvement, but still a few issues. I just can't seem get this normal map looking okay using just 3DS Max. I feel like im close to solving it but i have literally been stuck on this for weeks. If anyone could walk me through this im having a couple of issue. Im going from 3DS max to Xnormal to EU3…
So decided to make some material study before jumping in the Riot Contest. Always wanted to see what CE would pull of. Rules: I was trying to see what I could "pull out" of CE with only using shader parameters. That is why: 1-) Only one random texture from google. Use PS to iterate necessary normal and displacement maps…