Hi there, I'm Daniel from
p3d.in, the online 3d model viewer.
I have a question I would really appreciate some help with
For specular maps we currently just modulate the
intensity using the texture as a gray-scale map. However we want to add support for specular
color maps.
The thing is there are two options to do this:
1. keep specular intensity and color maps separate. Intensity map would always be grayscale and color map would be plain colors
2. use a single color map to also modulate the intensity. In this case the map would look like both intensity and color maps multiplied together, and the result would look the same in p3d.in
I come from a software that allows for any type of combination so is there a standard for this or is it a matter of personal preference?
I'm opening a poll here with the two options!
thank you very much
Daniel
p3d.in
Replies
and now that we have you here could i make a request for matcap support? http://www.pixologic.com/zbrush/downloadcenter/library/
Ive seen a lot of sculptors upload their decimated zbrush models and it would be great if there was matcap support for displaying these since they usually dont have any textures applied to them.
anyway tnx again daniel
If you are going to add a second map at all, make it a spec gloss map (a contrast/specular highlight tightness map)!
So, yeah, unified all the way.
the privacy bit just has to be mentioned do to some new laws in the EU.
almost every website, uses cookies to set and retrieve information and variables.
But maybe that's not the kind of project this is and I'm full of shit
Speaking of alpha maps, i guess we face a similar question here. Either to use a single RGBA image or a separate gray-scale for alphas. Maybe we will just support both
Oh funny, we're not from India! I just liked the nice short "in" extension as in in/out
I second the idea above about being able to have the model viewer posted on external sites hosted on your own host as well if this is possible.
Oh I am not implying that other websites do not use cookies, obviously they do. I am commenting more on the choice of wording in the EULA. I'm not making a big deal out of it just that its holding me back at the moment.
@zanQdo,
I am merely pointing out which region the .in is associated with. Not sure how that is "funny".
Well I don't know of a name but it's this one
Most 3D software use this. However if you find one that doesn't we can add a special mode for it
Daniel
Combine that with a separate spec sharpness map and you've got yourself all the spec controls you need.
About normal maps, we have decided to add some presets to deal with some 3D software that creates different normal maps. If you find any normal map that seems to give weird results please contact us at the support mail
cheers!
So that's Max standard Thx, good to know..
Can I ask something else from you? I'm needing a couple of really cool models for testing new features and making a video for the new release this Friday. If anyone is willing to lend us some model please poke me at daniel@p3d.in
This models will also be part of our test suite. Of course we won't share them with any third party and we will give credit to you as usual
I don't want to spoil the new features so I'll give the details in private!
thank you!