Hi, this is a simpler version of the question i posted earlier which was chaotic... Is there any way to snap a camera to for example a plane to simulate projection in 3ds Max? I'm asking because i am making vegetation with the use of alpha maps and since RTT doesn't support them i have to render using viewport and…
Hi. I have a problem with rendering quality shadows in Unity Pro. Have a look: http://s4.ifotos.pl/img/2JPG_nhqwera.JPG http://s6.ifotos.pl/img/1JPG_nhqwerh.JPG And this is the point light. I have Deffered Lightning selected in Build Settings. In two other options, I don't get shadows with point light. What is this? I gave…
The first challenge i join for ArtStation. When i look back at all the asset I still want to go back and improvise it, but i will leave it like this for now. Here all all the completed render. Concept art Nautilus Lab by Konstantin Vohwinke Gramo Phone by Alexey Mazur Fuel Station by Gediminas Einikis Beneath the Waves…
Hey, Trying to recreate what Simon Houdini has done in this tutorial in Unreal - Rendering only what's inside a sphere and culling everything outside of it, but kind of at a loss. Does anyone how he has done this? It's exactly what I'd like to implement in a mobile game im working on. Thanks!
HI Trying to render out a branch texture, but it is almost completely white due to bleeding. It looks completely fine in viewport, and it the texture im using is padded. Not first time getting this, but this time i have given up fixing this myself...
I'm rendering a set of animations for one project and I don't know how to solve one problem. During the animation a part of the object moves out of the frame. I must somehow extend the frame boundaries without changing fov,object proportions etc. I can only change the final image size. How can I do this?
I was curious if anyone knew how to save/export render layers in maya to be used with out projects? Pain in the arse to keep making them each time when you always need an ambient occlusion etc. Thanks!
Eric: ye sry, forgot to mention it is Maya. Ghost: I've combined the mesh reassuringly and using the default lambert1 only. I checked yet again, though. If I render with MayaSoftware, it renders correctly, which pinpoints it to being the mentalray options being the thug. Almost as if the setting "Make annoying part of mesh…