Home Technical Talk

Need help with rendering workflow!

loggie24
polycounter lvl 3
Offline / Send Message
loggie24 polycounter lvl 3
Hi, this is a simpler version of the question i posted earlier which was chaotic...

Is there any way to snap a camera to for example a plane to simulate projection in 3ds Max? I'm asking because i am making vegetation with the use of alpha maps and since RTT doesn't support them i have to render using viewport and camera...

Problem then is that i can't get proper bakes such as normals so i want to use xNormals, which again is the reason i need something that can simulate projection to get exact same position of my mesh in both 3ds and xNormals.

Thanks!

Replies

Sign In or Register to comment.