Hi, this is a simpler version of the question i posted earlier which was chaotic...
Is there any way to snap a camera to for example a plane to simulate projection in 3ds Max? I'm asking because i am making vegetation with the use of alpha maps and since RTT doesn't support them i have to render using viewport and camera...
Problem then is that i can't get proper bakes such as normals so i want to use xNormals, which again is the reason i need something that can simulate projection to get exact same position of my mesh in both 3ds and xNormals.
Thanks!
Replies
For example
Also the wiki has some good info
http://wiki.polycount.com/wiki/Texture_Baking#Transparency