Hi. I have a problem with rendering quality shadows in Unity Pro. Have a look:
http://s4.ifotos.pl/img/2JPG_nhqwera.JPGhttp://s6.ifotos.pl/img/1JPG_nhqwerh.JPG
And this is the point light. I have Deffered Lightning selected in Build Settings. In two other options, I don't get shadows with point light. What is this? I gave GeForce 7300 GT, so I have shader model 3.0, and also it's selected in graphics emulation. What's wrong?
Replies
What you've got is shadow acne; increase the bias option of the point light a bit.
One other thing to consider is that Unity will cull any options it your computer won't be able to handle, for example, very high resolution shadows (try changing it from normal to high to very high and see if there's a difference).