HI
Trying to render out a branch texture, but it is almost completely white due to bleeding. It looks completely fine in viewport, and it the texture im using is padded.
Not first time getting this, but this time i have given up fixing this myself...
Replies
@obscuura, yes it looks the same close up, except some more colors towards the stem.
@eric, no maps except diffuse
Seems like removing the alpha from the diffuse and simply using a seperate image as opacity did the trick. Now i will need it, but how do you turn off alpha source in diffuse, do you do that in 3DS or simply delete it from the diffuse?
EDIT: got it, disabled alpha source in material editor. Works fine now. Cheers!