We are on
the hunt for a talented, experienced and driven Senior Pipeline TD. This is a
rewarding, highly responsible and ambitious role. As a Senior
Pipeline TD you will provide technical support to the team. You’ll identify a
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teams, single out…
I am looking to do a very specific task, which is to paint multiple stencils onto an object at once so they all line up, and have each stencil correspond to a texture channel, so like this: Stencil 1 Albedo - Paints into diffuse Stencil 2 Utility maps - Paints into specular Stencil 3 Displacement - Paints into…
Hello everyone, long time user here (Runner), here to bring you some good news :) Amplify Texture is the leading solution for virtual texturing in Unity and the only one ready for commercial and reliable use.Used in several projects, such as HARDWARE-Shipbreakers and RedFrame. Our virtual texturing, aka mega-texture,…
Then there are the recurring mistakes. No matter how many times I adjust the forehead, it always ends up too big or too long. I’m aware of this issues and many others, but I don’t know how to break the pattern. I’m just been stuck making the same errors over and over again. Hi. Just copy the mesh, take it down to a low sub…
miauu's Slate Material Cloner allows you to clone materials across Slate Material Editor tabs. Materials can be cloned as instances or copies, as many times as needed, in any tabs you choose. For more information, click here. https://www.youtube.com/watch?v=IsslnN-uAuQ
What is nice about Mari is that the brushes feel similar to how brushes behave in Photoshop. So that might be good for organic stuff, or if you are used to a workflow with photoshop. Sadly there is no ability to do stuff like multichannel painting like in painter or 3D-Coat. All in all working with Mari feels pretty…
Marmoset Toolbag 2 Tutorials & Demos Tutorials: * Getting Started, an intro to TB2 (text) - By Joe Wilson * Physically based rendering theory (text) - By Jeff Russell * PBR in practice (text) - By Joe Wilson * Dota 2 Shader (video) - By Joe Wilson (most of this can be automated in the current version by importing the .vmt…
Perhaps a 2 month extension would've been better. it was on the poll, :( ah, Looks great either way & now you can be alleviated by an "final entry day". & make this even better. I still got one on the back burner that has been, i forget how many years now, but i do intend to get back to her so its all good when it happens…
Hi neat works here congrats, Just quickly curious the "tape" mesh, was that by hand/eye "made" or did you do some sort of sim (simulation) on it? I ask cause its very tight & looks neat & was curious if you found a quick solution. Tons of how to's about these types of practices, on surface materials, though i found many to…
Thanks for the reply! Unfortunately I can't use depth because it creates an outline around each blade of grass, which I don't want, and the stencil is buggy in stereo rendering on 4.27 so I can't mask it properly. That's why I set up the system to render the world normally, which allows me to avoid outlines on the grass or…