So i started this tread for help on moving from blender (which i have experience in and i know pretty much all the hotkeys for modelling) to maya. at first sight maya seems quite confusing and after watching some tutorials i wondered if i could be productive using it as it seems to take many keystrokes or clicks to make…
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…
Something I've been chipping away at really slowly on the past few month based on a concept I drew. Wanted to do a witch character with a bit of a modern aesthetic. Rendered in Marmoset Toolbag 3. Hope you like it! Artstation here: https://www.artstation.com/salu
Hey guys. I'm currently looking for a way to blend or switch between texture objects in UE4 so I don't have to eat the cost of my UV set up, and what happens after the sampler, every time I need a different texture. I'm assuming there probably won't be a way do operations on a t2d prior to the sampler, but I figured…
Hi you guys, I'm a 3d look dev\modeler\texture\comp artist at a small 3d animation company in the Netherlands. I am responsible for the whole look of most of the products that we worked on for the last 3 years and i do most of the modeling too. In the 4 years of working there I learned alot and got lots of oppertunities to…
Hi all! Here's my latest project. A classic witch doctor of my own design :-) Basically it's practice in doing game-ready models and everything in that category. Here is what I have so far :-)
Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…