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Character - Witch Doctor

polycounter lvl 5
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Sebviz polycounter lvl 5
Hi all! Here's my latest project. A classic witch doctor of my own design :-)

Basically it's practice in doing game-ready models and everything in that category. Here is what I have so far :-)

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  • Sebviz
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    Sebviz polycounter lvl 5
    Help! I'm trying to get a object space normal map working in Marmoset, but I can't get this seam to go away and I'm clueless to what the problem might be. Anyone got any ideas?

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  • dand3d
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    dand3d polycounter lvl 12
    There might be a few issues with that. Make sure under the object in marmmoset it is set as a Max object.
    Or (this happened to me in maya) Make sure to have the Normals box checked when you export your objs from Max. You also might want to uncheck the optimize box because I have been told that this can cause problems.
  • Texelion
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    Texelion polycounter lvl 8
    Is there a specific reason you want to use an object space normal map ? Why not a tangent space ?
  • Sebviz
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    Sebviz polycounter lvl 5
    Thanks for the replies :-) I forgot that when I export with the ZBrush preset in max, it unchecks some settings and that was the culprit :-)

    Anyways, here is an update of the character and the pet alligator/lizard hybrid she's gonna be riding on. I'm a bit disappointed in the resolution of the skulls, but oh well, maybe i'll fix it later.

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  • BradMyers82
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    BradMyers82 interpolator
    I like how she looks with the face paint. The images are at weird angles tho when high enough res to see, and the other images where you see here face and stuff are really low res. Sorta feels like you are hiding stuff, lol. Id like to see some clear images to give critique. The forms look pretty solid though, but it looks like the hair, face and certain parts of here outfit (like the wraps around the leg) need more love.
  • BradMyers82
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    BradMyers82 interpolator
    The skin is also very generic looking, Id work around and get color variation going in there.
  • Sebviz
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    Sebviz polycounter lvl 5
    BradMyers82: Thanks for the feedback! and sorry for the low res images, I didn't realize that they weren't full res. I've tried to improve the character model while also making some progress on the weapon/s :-) I think the weapon turned out much better geometry-wise than the character. I really learned a lot from creating her. It's a bit annoying actually. :poly108:

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  • Sebviz
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    Sebviz polycounter lvl 5
    Finally finished! :-D

    I would like to get some feedback, that I can benefit from in my next project, so fire away :poly144:


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  • bounchfx
    I dig what you're doing here, it looks very cool and I like the design and especially colors, but for the love of god just downrez them a bit. 3500x5000 is overkill. One at that rez might be ok but the rest of them would be great at half that, and much more merciful on many peoples internets haha.

    nonetheless, nice stuff!
  • remotecrab131
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    remotecrab131 polycounter lvl 9
    These are the biggest render image I've ever load on polycount.

    Everything looks good. Thou that eyebrow...
  • Sebviz
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    Sebviz polycounter lvl 5
    okay guys and gurls, I may have gone a bit overboard with the resolution, but that has now been fixed :-D
  • amirabd2130
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    amirabd2130 polycounter lvl 7
    looks good. like the design
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