Thank you so much for the feedback! Here it is updated with toned down dirt/grunge: I think that makes sense for a scifi prop as well, it should be a little cleaner looking.
Coil for the space ship engine room. WIP, 95% complete - need to bounce it against some other minds if you want to give a comment or two. Thanks. Rendered in unity3D with marmoset's IBL.
Hi, during my vacations I scribbled a few sketches and decided to bring one of them into 3D, making a portfolio piece out of it. The plan is to create a ingame model using Max, dDo and some paintovers. The sketch: The HighPoly Version: Comments & Critics welcome. :)
janeilalas.blogspot.com I was thinking if i should put a volume light at the left side window, what do u guys think? this has 6000 tris.. constructive criticism are welcome. and I'm new to this forum. LOL.
Just a little environment i've been working on. Any critiques would be appreciated. I've used the UE3 editor in the past, but this is the first time using UDK. It's basically the same I rekon. I think i might be going overboard with the foggy fx and light beams etc.
Howdy, I'm looking for a skilled 3d sculptor who can hard surface model characters as seen in star wars in A-Poses. These models will be in 40mm proportions and reference images will be provided in Pureref files. I'm also looking for someone to potentially frequently commission over the next several months too if we work…
Hey guys, I have been working on this piece for awhile, and finally managed to finish it just in time (it is due monday for class) :poly142: Anyhow, it is based on the concept found here (by lian) http://cghub.com/images/view/17201/ Enjoy! wip images can be found here: http://grungemedia.com/dkseries/My_Work/FemaleScifi/
Hey PolyCount I've been working on this hallway for a bit. I'm really trying to improve my texture quality and have my materials read as well as get familiar with UDK. At this point I'm not satisfied with my textures and lighting and the scene feels boring at the moment to me. I'd love any suggests/help and critique,…
Comming soon: helmet and add-ons. Two of his guns, I'm supposed to make it 'upgradeable', or 'modular', so there's the base gun, and the top changes to other things.