I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
New Naval Raiders. I call this skin "Starless Aeon". Need to open Proplexity. Gotta consult the shoggoth if there are harpoon mechanics in rulebook. Having a hit test on armored units and make them move towards you each turn. Would be neat, but probably broken af.
Hi guys! Sorry about not posting for so long, but life has been hectic/crazy. My GF finally got back from kuwait and we got married.(I'll post pics some time later)Now we are getting ready for our move to the Seattle WA area. We've decided to move to Everett instead of Seattle proper. The housing prices are right and it's…
Salut // Hey! I'm an experienced 3D envrionment/prop artist from the UK who has just moved to Montreal a few days ago. I love the city and am getting settled here with ease, however I am out here on my own and I would like to make some friends. If any of you would welcome a newcomer to the city and would like to hangout…
Hello guys, I would love if you could help me with my problem. I'm a beginner in Maya and I just finish working on my first model(spaceship). I tried grouping all the files in one single group, but the problem is when I tried moving them as one unit they break a part. Do you guys have an idea how to fix this?
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…
Pretty excited here. Just accepted the offer! :) I've been working in 3D for 12 years but I haven't had a game job in almost 10. It kinda felt like trying to "break in" all over again with the career change. I'll be starting at Escalation Studios as a general 3D Artist and later move on to being a Character Artist it…
So I'm sculpting a model and it's too hard to move it around in edit mode as it's got too many faces now so can't really select a specific part. So for example on the hand the fingers are too close together for me to sculpt properly eg. https://imgur.com/EZcJsDA So how can i separate these fingers, spread them out, so I…
I would just like to share some items I've worked on, or finished recently. Not something I do often, but I should have a more productive role in this community. I'm doing my best to add as much content to my site as possible. I've shared these with many of you in the IRC channel, thanks for your help.…