Hi, These rocks look completely different and I would like them to be similar. I don't know if this is the high poly having smooth borders in the larger rock or it needing to be scaled down. I need rocks like Rust has but I want them to be optimized instead of having useless geometry facing inside the terrain. But In order…
Hey guys. I'm in the middle of making some map models for my level, and rock has come into play. I have quite a lrage section that will be rock, however when i do the model I get quite a bit of stretching on the texture due to odd UV points. Does anybody have any tips for making better rock models that don't map quite so…
^^ It's all about the silhouettes baby. Nice job on the rocks though. I'm in a love hate relationship when ever it comes to making rocks. Somedays they look like rocks, other days they turn into mud.
Ya the rock textures were not made for the rocks. The rocks were one of the first assests I made so I defenitly need to make new ones with more detail and a texture of its own.
Definitely looks like a rock to me! Even though sculpt and flow is really important for a rock, remember that textures and materials will play a way bigger role in the final feel of a rock than the actual geometry.
DashXero- I agree, I'll get on some better looking mist, and some light water splashes. I'll also speed up the water flow. nice rock ref Dtschultz! (and Rurouni Strife) It shouldn't be too hard to get some better break up in the mat or the shader. As for the shapes of the rocks; well sadly I only have the long rock group,…