Hi everyone. I'm working on a Warhammer 40k dreadnought that's been kit bashed together from a few other dreadnoughts and some stuff that's purely original. Here's a rough mashup that I made to give me some direction^ Here is the progress so far There's a lot of refining I would like to do to the model overall as far as…
Hello, Here's some new artworks and progress for some concepts.. i spent a lot of years doing just a characters artwork, then i decided to do something new for my portfolio, some landscapes and environment concept art.. please take a look and let me know your feedback and critics. For More stuff, please visit:…
Hi All, This is a class game project model work in progress. Right now I am working on normal mapping this guy in z-brush. It is a villain for one of the boss fights and supposed to look tall and skinny yet have broad shoulders for intimidation. the upper torso will be textured like ice and the bottom portion will be…
Hi guys, been a while Recently I watched Pirates of Caribbean and got a little inspired to try to make a pirate. Instead of Mr. Sparrow I decided to try to go with a woman based on my own concept. innocent look and deadly, hope in the end will turn that way. Some work in progress pictures, still far from done: hope you like
something different since i might've temporarily or permanently abandoned the above few posts. "fixed/enough" Loaned to the 2D section of the forums. Anywho, 3 days 5 hour-ish+... just f--kn round. verbal update: Giving up on Blender, their too soft there for my liking so probably no more progress on the shader & stuff.
@Amsterdam Thanks, I'll keep that in mind! I did bring the HP into mudbox and I smoothed some issues out, and I also added some scratches/gashes, so there shouldn't be any noticeable errors. @Pedro Thanks for the pic! For the front part (just above the chamber) I actually did already add some geo. I guess I forgot to make…
Hi everybody , it's my first post on Polycount so i hope you will like my work. I'm a French 3D student . Currently I'm in my third years of 3D videogame school. I started to work Zbrush software this Years . This work is my second sculpture. For this work I'd like to create a female flighty soldier . I used Zbrush and…
Hey everyone! So this year, 2013, is my first year out of college/uni and I am using it to hone and refine my skills so that in 2014 I can hopefully find a job as a character artist :) . So I am starting this sketchbook to document my progress. I will be posting sketches as well as sculpts. I will also get into the habbit…
Hello guys, I am currently working on the interior of a little lodge and wanted to share my progress with you. I have created the LowPoly version and now I am a little stuck. Should I duplicate the LowPoly models and create the highpoly vesion out of them, should I create completely new highpoly versions or maybe shoud i…
Hi everyone ! i have as project to create an inspired level of the summer forest from Spyro: Ripto's Rage I make this project in order to improve my techniques and to learn Unreal engine. So any comment critics and advises are welcome. Here is my actual progress : Spyro : This is my lowpoly spyro model, i am actually…